Scheduling

Scheduling a Whitereach Game
Getting together to play in Whitereach is a little different than your usual D&D game. Players (mostly Jon) are the ones who organize the play session. Rule Testing Note: If your party gets into a situation where retreat is impossible the game may need to get picked up at a later date to resolve the adventure.
 * 1) Get in contact with the other players. Use the GroupMe or digital conveyance of choice to see if anyone else wants to play, or bring in some new blood and introduce them to the game. All are welcome to find their graves in the permafrost of Whitereach! Give some times and dates that work for you.
 * 2) Gather a group of 3 to 6 foolhardy adventurers (DMs may choose to run for more or fewer players).
 * 3) Figure out what you want to do. This will usually inform the DM you'll need for the session.
 * 4) Get the DM on board or choose from among your own ranks. Try to give about a weeks notice to your DM. Remember, a happy DM is a merciful DM.
 * 5) Get together and play!

Example:
A scheduling session should look something like this...

Darrok - Hey let's go back to Caer Duach and finish off those kobolds! I'm usually free Saturday afternoons.

Barrick - Yeah let's do it! Though, could we move the time to Saturday evening?

Darrock - I can do Saturday evening next weekend!

Barrick - Sweet! Sign me up!

Vilnan - That works for me too!

Krysta - Count me in!

Darrock - Hmm Caer Duach is DMed by Alan, does that day work for you as well?

Alan - Yeah I can definitely have that ready by next weekend.

Darrock - Creates a calendar notification for next Saturday evening.